Procedural texture synthesis. A.G. (c) 2017. All Rights Reserved. |
Then I generated a Gaussian distribution matrix and did a matrix operation equivalent to a difference blend mode. That is, I took my two separate 65536 vectors and turned them into np.array types, did the arithmetic, subtracting one from the other, and then I ended up with the above image.
There must be easier ways to do this, but I chose to work with a vector of 65536 values. I just am learning to construct it in different ways. I will try to do it using list comprehensions and functional programming, to make the job more elegant.
I repeat: The above image was generated entirely through numerical computation in a step by step, therefore algorithmic, method. I just did some of it manually, creating the 65536 vectors.
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